iRacing Development Update

Major Performance Improvement

This month’s update brings significant performance enhancements to the iRacing platform. We’ve optimized the physics engine, improved graphics rendering, and enhanced the overall user experience across all racing categories.

Key Highlight: The new dynamic weather system now includes real-time precipitation effects that directly impact track conditions and tire performance, creating more realistic racing scenarios.

New Track Features

It has been a busy summer at iRacing, with numerous milestones achieved across our various teams. The NASCAR 25 team is well-positioned for the October 14th release of N25, having just passed console certification on the first attempt. The Orontes/ExoCross team now has a robust racing game engine foundation, and are well underway on their next racing title – more to come on that in the coming days! iRacing Arcade is rounding into form, offering a fun and refreshing blend of arcade racing and customization, with real-world racing properties and licenses (check out the new teaser trailer). Meanwhile, the sim team is about to launch our most substantial feature release since rain: the New Sim UI. What an exciting time at iRacing! Over the following months, we will reveal much more about these projects, sims, and games.

Sim racing braking technique demo by online racing coach

Returning to a sim focus, there is one thing I can share a great deal about today – the iRacing Developer Update! Let’s go over the Season 4 build, review our new content, improvements, and features, and touch on future development projects as well. 

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